New Minecraft EULA Exceptions Drafted To Clarify Monetization

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The fact that Minecraft users have the ability to run their own servers has always been an edged sword. A blocky, low-res sword however, one that is sharp on both sides. The servers let players perform almost anything they want, which is great. However, occasionally, they violate the conditions of the EULA and can put Mojang in serious trouble.



"Some privately-owned Minecraft servers do charge for in-game items, for extra xp, or access to certain game modes. Some servers charge quite a lot," Minecraft creator Markus "Notch" Persson wrote in a new blog post yesterday. "I do not know how many emails I have received from parents asking for their money back, which was a hundred dollars that their child spent on an item package on a server we don't control."



Mojang has introduced new rules for monetization to make sure that there are no such accusations in the future. The rules have been explained on the Mojang website However, what it boils down to is that there are fewer restrictions for creating and selling in-game items and other goods that are monetized. Make sure you communicate with your customers that Mojang is not involved in the sales of items that have an impact on gameplay and you don't charge real money for the in-game currency.



Oh, and one more thing Persson's request "Herobrine Please stop asking." Minecraft economy servers [Image: Mojang]