Enjoying During COVID19

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Australian Communications and Media Authority. Report: Tendencies in media use by youngsters and young folks: Insights from the Kaiser Family Foundation’s Generation M2 2009 (USA), and results from the ACMA’s ‘Media and communications in Australian households 2007. http://www.acma.gov.au/webwr/_assets/foremost/lib310665/traits_in_media_use_by_kids_and_younger_individuals.pdf



BBC. 2020. Coronavirus: Minecraft Presents Free Lessons to Children. BBC, March 24. https://www.bbc.com/news/know-how-52017873.



Beavis, Catherine, and Joanne O’Mara. 2010. Laptop Games - Pushing at the Boundaries of Literacy. Australian Journal of Language and Literacy, 33(1): 65-76.



Beavis, Catherine, Leonie Rowan, Michael Dezuanni, Christie McGillivray, Joanne O’Mara, Sarah Prestridge, Colleen Stieler-Hunt, Roberta Thompson and Jason Zagami. 2014. Teachers’ Beliefs about Learning and Digital Video games. E-learning and Digital Media, 11(6): 568-580.



Binder, Matt. 2020. Authorities Launches Minecraft Server So Young Folks can Stay Inside and Recreation During Coronavirus. Mashable, March 27. https://mashable.com/article/poland-coronavirus-minecraft-gaming/.



Burgess, Jean. 2009. Remediating vernacular creativity: photography and cultural citizenship within the Flickr photosharing community. In T. Edensor, D. Leslie, S. Millington, and N Rantisi. eds. Areas of Vernacular Creativity: Rethinking the Cultural Economy. Routledge, London; New York, pp. 116-126.



Enterprise Wire Editorial. 2020. Games Trade Unites to advertise World Health Group Messages In opposition to COVID-19; Launch #PlayApartTogether Marketing campaign. Enterprise Wire, March 28. https://www.businesswire.com/information/home/20200328005018/en/Games-Trade-Unites-Promote-World-Health-Group.



Conaghan, Racheal. 2020. Quarantined College students in Japan Held Their own Graduations on Minecraft after Faculties Closed. Junkee, March 19. https://junkee.com/japan-college students-minecraft-graduation/247581.



Dezuanni, Michael. 2016. Material and discursive learning with Minecraft. In Studying with New Media Seminar Collection, 15 September 2016, Monash University, Melbourne, VIC. (Unpublished) https://eprints.qut.edu.au/99959/



Dezuanni, Michael, Joanne O’Mara and Catherine Beavis. 2015. Redstone is like electricity’: Children’s performative representations in and around Minecraft. E-Learning and Digital Media, 12(2): 147-163.



Gauntlett, David. 2011. Making is Connecting. John Wiley & Sons.



Garreffa, Anthony. 2020. This 1:1 Scale Earth Inbuilt Minecraft is Safe from Coronavirus. Tweaktown, March 28. https://www.tweaktown.com/information/71500/this-1-scale-earth-built-in-minecraft-is-secure-from-coronavirus/index.html



Hjorth, Larissa, and Ingrid Richardson. 2020. Taking part in By a Pandemic. RMIT News, April 16. https://www.rmit.edu.au/information/all-information/2020/april/enjoying-by-a-pandemic.



Holloway, Donell, Lelia Green and Sonia Livingstone. 2013. Zero to Eight. Young Youngsters and their web use. London: LSE, EU Youngsters Online



Hope, Oliver. 2020. Minecraft to Host Virtual Coronavirus Relief Festival. Gamebyte, April 7. https://www.gamebyte.com/minecraft-to-host-virtual-coronavirus-relief-festival/.



Ito, Mizuko, and Katie Salen. 2018. Related Camps. https://connectedcamps.com/about.



Kain, Erik. 2020. For this reason It’s Virtually Not possible To purchase a Nintendo Change Right Now. Forbes, April 21. https://www.forbes.com/websites/erikkain/2020/04/21/why-its-even-harder-to-discover-a-nintendo-swap-than-bathroom-paper-proper-now/#46f55bf74473.



Luckman, Susan. 2018. Craft entrepreneurialism and sustainable scale: resistance to and disavowal of the creative industries as champions of capitalist development. Cultural Tendencies. 27:5, 313-326, http://doi.org.10.1080/09548963.2018.1534574



M.B. 2020. The Rise and Rise of Video Video games. The Economist, March 19. https://www.economist.com/prospero/2020/03/19/the-rise-and-rise-of-video-video games.



Marsh, Jackie. 2010. BLOG Young children’s play in online virtual worlds. Journal of Early Childhood Analysis, 8(1): 23-39.



Marsh, Jackie and Chris Richards. 2013. Play, media and children’s playground cultures. In: Children, Media and Playground Cultures: Ethnographic Studies of School Playtimes, edited by Rebeka Willett, Chris Richards, Jackie Marsh, Andrew Burn and Julia Bishop, 1-20. London: Palgrave.



Mavrokefalidis, Dimitris. 2020. Minecraft Teaches Renewable Vitality to Housebound College students. Vitality Reside: Information, April 7. https://www.energylivenews.com/2020/04/07/minecraft-teaches-renewable-power-to-housebound-college students/.



Mercante, Alyssa. 2020. Widespread NYC Music Venue Elsewhere is Hosting a Minecraft Festival for Coronavirus Relief. Games Radar, April 7. https://www.gamesradar.com/au/fashionable-nyc-music-venue-elsewhere-is-hosting-a-minecraft-festival-for-coronavirus-relief/.



Mills, Kathy. A. 2016. Literacy theories for the digital age: Social, crucial, multimodal, spatial, material and sensory lenses. Bristol, U.Ok.: Multilingual Issues.



Minecraft. 2020. Assist #BLOCKCOVID19: Why Creepers are Abruptly Giving Well being Advice. Minecraft. https://www.minecraft.internet/en-us/article/blockcovid19.



NASEF Minecraft COVID-19 Design Challenges (2020). https://www.nasef.org/studying/Minecraft-covid-19-design-challenges/.



Rebekah Willett, Chris Richard, Jackie Marsh, Burn, Andrew, and Julia Bishop. 2013. Children, Media and Playground Cultures: Ethnographic Research of School Playtimes. London: Palgrave.



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Shanley, Patrick. 2020. Nielsen Studies forty five P.c Spike in U.S. Video Recreation Usage. Hollywood Reporter, April 6. https://www.hollywoodreporter.com/news/us-video-sport-usage-up-45-percent-nielsen-stories-1288738.



Snider, Mike. 2020. Video Video games could be a Wholesome Social Pastime During Coronavirus Pandemic. USA At this time, 29 March. https://www.usatoday.com/story/tech/gaming/2020/03/28/video-games-whos-prescription-solace-throughout-coronavirus-pandemic/2932976001/.



Williams, Hayley. 2020. Nation-Broad Minecraft Server Being Utilized by Polish Government to help With Social Distancing. Gamespot, March 26. https://www.gamespot.com/articles/country-broad-minecraft-server-being-used-by-polish/1100-6475061/.



Ye, Josh. 2020. Combating Coronavirus in Minecraft. Abacus News, February 20.